I am focusing my sims on teen use - grades 6 - 12. Here are some of the reasons why:
- Virtual Worlds are dominated by youth, users under the age of 25.
- Significant increases in virtual world use are in the 5 - 25 yr old group.
- The 25+ group remains steady at about 3% of the total market.
- I think teens can and want to create their own virtual worlds.
the line graphs are representations of statistics in a chart in the:
Universe Chart Slideshare Presentation "Total Cumulative Registered Accounts"
http://www.kzero.co.uk/blog/universe-chart-slideshare-presentation/ slide #7.
Participation in virtual worlds is strongly on the rise for 5 - 25 year olds.
Interestingly, for those over 25, the increase is very small.
THE question is - as these 5-25 yr old users grow older than 25, what will happen to their virtual world use? Are virtual worlds truly the domain of youth?


No comments:
Post a Comment